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    mud-Racer

    my attemp at recreating the arcade Outrun game with mud and phaser3

    Demo

    About

    **incomplete project** when i first saw mud and integration with phaser and how visual everything was , i immediately wanted to create Outrun with it. the idea was simple , lets have five contracts : - Game Management Contract: : a contract responsible for managing the overall game state, such as starting and ending the game, tracking scores, and managing the leaderboard. - Car Contract: a contract representing the player's car in the game. with functions to control the car's movements, such as steering left and right, accelerating, and braking. - Track and Road Generation Contract: a contract responsible for generating the game track and road layout. - Scoring Contract::a contract to handle scoring mechanisms in the game. - Token contract : a token contract to introduce in-game currency and collectible items.

    How it's made

    i started with the mud phaser template, in the beginning i had major difficulties getting it to run on my windows machine , and running it on wsl , lagged a lot. but eventually i had to deal with it , then began experimenting with MUD, then difficulty after another started appearing . tbh its more of a mentality think than anything else