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    zkAargon

    Aargon is a puzzle game from 1998, where the player completes objectives using lasers and mirrors in a 2D grid. We built zkAargon to prove a solution to a puzzle without revealing how.

    About

    The problem it solves zkAargon is a game implementation, so does not directly solve a problem. However, we hope to be an exemplary for games built with o1js; in particular, committing to the puzzle & inventory at the same time, and the game-proving logic is rather cool in this project.

    How it's made

    Challenges we ran into - UI was problematic to build. - Writing generic tests for Mina had weird errors (we plan on opening an issue if needed, after delving a bit deeper) - We were not accustomed to deploying & connecting to contracts using Mina, we lost a bit of time there.