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    The Mechaverse

    Enter the Mechaverse - A world of advanced AI species searching for humanity on the Polygon blockchain. A generative artwork project to be evolved into an immersive P2E game.

    Demo

    About

    The problem it solves > __*Idea*__ The idea behind Mechaverse came from the end-scenes of 2001 Steven Spielberg movie “A.I - Artificial intelligence”, where a highly advanced AI species (Mechas) wanted to explore and learn more about humanity and humans. With this project we are recreating that character (Mechas/ AI Species) and their universe and want to depict this journey from a piece of code to a fully functional civilization: How the species evolved - physically, cognitively & socially. __*Problem*__ One of the biggest challenges with generative art projects is the lack of secondary market involvement - While it's easier to create buzz during launch, most of the project die because of the lack of utility with the NFTs other than trading. __*How we address this*__ > __*By making NFTs interactable; gamification & making the entire Mechaverse experience more immmersive:*__ 1. __*Configurable "Name" Property:*__ Idea is to allow owners to give a name to their Mechas (NFT). Firstly - every Mecha can be taken as a character with a personality that owners can resonate with. Secondly, having called all of Mechas with a custom name and showing off gives some value to collectors. 2. __*Easter Eggs Hunt (embedded gamification):*__ In our NFTs artwork - we have embedded eggs (or hints) in a visible/ invisible formats. These hints are from Sci-fi movies, science fictions, books etc. The idea is to create an Easter Egg Hunt event - Solving 12 puzzles using these eggs and that unlocks a 10ETH value wallet. (12 symbolically represents seed phrase). This kind of gamification engages the community + attract those secondary market investors who really resonates with the project. 4. __*Mechaverse Evolution - A P2E strategy game:*__ The NFTs also have a property called "Faction". We further want to evolve Mechaverse by building a "Hunger Games + Bandersnatch + Axie Infinity" inspired P2E strategy game as we drop in more generations. More details will be revealed in a Medium post.

    How it's made

    Challenges we ran into Nothing major: - Few bugs around updating Token URI and also sorting out the submarine effect using Pinata Cloud. - OpenSea doesn't have a very good documentation on Polygon - so we had to build our own token on Rinkeby and test there before deploying on Polygon Mumbai. It could have been more efficient.. - A lot of courses on Solidity and lots of tutorials from Youtube certainly helped.