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    QuidditAI

    Your zero-shot solution for all your creative need

    Demo

    About

    The problem it solves Creating interactive 3D content is gatekept by technical complexity. Building a game or 3D experience today requires Unity/Unreal expertise, months of development, and a full team. The 3 billion people who grew up playing games have zero tools to make them. Meanwhile, generic AI code tools (Copilot, v0, Bolt) can scaffold a webpage — but they can't build a game engine, generate GPU shaders, or wire up multiplayer. QuidditAI solves this by turning a single sentence into a playable, multiplayer 3D world — running entirely in the browser. Use of AI tools and agents 1. Openrouter (claude4.6-opus, deepseekv3) 2. FAL.ai (flux image models)

    How it's made

    Challenges we ran into Many. 1. LLMs not smart enough to build entire games with fully thought out player interactions. Solution: Have them simply generate the world, inject game engine at run time without the LLM needing to know. 2. Texture asset generation on the fly, a coding agent doesn't know how to populate its 3D worlds with metadata. Solution: Break it into a multi-step problem involving multiple agents 3. Needs to be accessible from the browser, must build the game engine in raw javascript. Solution: Be a cracked developer