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    MoonRace

    "MoonRace ๐ŸŽฎ๐Ÿ’ฐ: Let's Make Old time gaming great again with a Real-World Twist! ๐Ÿ”ฅ๐Ÿ†"

    About

    The problem it solves "Ready to take flight? ๐Ÿ•น๏ธ๐Ÿฆ… Join the ultimate challenge where skill meets stakes! Moonrace brings the nostalgia of classic gaming into the real world, where every move counts and the stakes are real! ๐ŸŽฎ๐Ÿ’ธ Use your hand to control the bird, dodge obstacles, and climb the leaderboard โ€” all while competing for real rewards. ๐Ÿ†๐Ÿ’ฐ Only the best will rise to the top. Are you ready to flap your way to victory? ๐Ÿš€๐Ÿ”ฅ"

    How it's made

    Challenges we ran into Hand Tracking: Integrating real-time hand tracking (e.g., using MediaPipe) with React's declarative nature was tough. Hand movements need to be processed continuously, while React's render cycle isn't optimized for real-time input handling. Canvas Rendering: React isn't designed for frame-by-frame updates required by games. Using <canvas> for rendering the game while syncing with React's state management was tricky and required manual DOM manipulation. We w These were the major challenges we faced while developing this game.. Otherwise , from web3 component point of view it was quite easy for us..