Search projects, hackathons, sponsors and tech

    ← All projects

    Demo

    About

    The problem it solves ## **The problem it solves** Today’s 3D/social spaces are fragmented, extractive, and passive - they trap value, hide provenance, and make discovery and ownership clunky. Going on-chain solves part of that, but without thoughtful UX and distribution it still feels like crypto for crypto’s sake. This project fixes both the ownership layer **and** the human layer (how users find, share, and actually *use* assets and spaces). ### Core problems * **False “ownership” in walled gardens** - purchases are often just platform entries; users can’t truly move, verify, or sell assets outside the host ecosystem. * **Poor provenance & trust** - you can’t prove who created or legitimately owns an item, which makes trading and lending risky. * **Limited portability & composability** - assets can’t be used across apps, limiting creativity and reuse. * **Discovery and retention gaps** - users don’t find reasons to explore spaces; creators struggle to distribute content organically. * **Collaboration friction** - shared edits, temporary loans, and collaborative items are clunky or impossible. * **Onboarding & UX for web3 rewards** - token systems exist, but are hard to discover and use for ordinary social experiences. ### How we solve it * **Trust-first ownership:** Every object is an on-chain token with verifiable provenance and portable metadata - real ownership, not a locked file. * **Portable composability:** Standardized metadata + lightweight runtime adapters let assets move between rooms, apps, and marketplaces. * **Safe exchange & lending:** Minimal on-chain borrow/escrow flows enable temporary loans, rentals, and trustless trades without middlemen. * **Discovery + distribution layer:** Built-in mechanics for content drops, airdrops, and spatial distribution so creators can seed objects across rooms and users can find them organically. * **Gamified engagement:** Easter eggs, scavenger hunts, and room-based challenges deliver on-chain rewards (tokens, NFTs, access rights) - turning exploration into a viral distribution loop. * **Creator-first economy:** Tools for minting, royalty enforcement, and breathable marketplaces that let creators monetize while users trade safely. ### Why gamified, spatial distribution matters * **Organic onboarding:** Hide easter eggs and token drops in rooms to create viral loops - users invite friends to hunt together, raising retention. * **Contextual discovery:** Instead of a bland marketplace, rewards and rare items are discovered *in* the world - which is more engaging and less grindy. * **Meaningful utility:** Finding an easter egg can unlock exclusive assets, governance rights, or access to creator communities - tokens become functional, not speculative. * **Fairer distribution:** Spatial drops and challenges let creators control scarcity and reward actual engagement, reducing bot/whale capture.

    How it's made

    Challenges we ran into ## **Challenges I ran into** * **Asset metadata chaos** Different 3D assets followed different formats, so portability kept breaking. Fixed it by standardizing metadata + adding a validator before minting. * **3D performance issues** Heavy GLTF files slowed initial loads. Compression + lazy loading + caching made scenes actually usable. * **Security & provenance** Verifying creator/origin info for each object was unreliable. Fixed with on-chain provenance checks tied directly to minting flow.