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    Galactic Gridlock

    surfin the chain, sufficiently decentralised

    About

    Why - We started out wanting to build an onchain game - However in the process we ran into multiple challenges - Packaging - Game engine compatibility with signing libraries - Secure storage of private keys - Cant get it accepted on a store, if it had any transfer functionality - Building a game is complex in itself - Artwork - Mechanics - Packaging - As an indie game dev who is trying target the largest userbase they can get, you dont want a stack that is more complex - Thus we decided to create a platform, which would help game devs create games which can be linked onchain, instead of transmitting every action onto a chain How - For any milestone a user achieves, create an unverified(can be later changed to a signed component) packet - Send this packet to a trusted entity, which stores it - At regular intervals creates snapshots, which is posted for anyone to verify - A proof of which is stored on the chain - This proof then becomes the root, ontop of which multiple systems can be built on chain - For instance Bounties (this is the primary application we set out to build), token gate keeping, nft trading

    How it's made

    ### Packaging - Faced a lot of weird compilation issue with android packaging - None of the web3 signing sdks worked on android ### Testnet token Directly test on L2 as it was almost impossible to obtain testnet tokens ### Verification - Source code verification is still aproblem in 2023 if you havent gotten your contracts flattened